/*
 * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
 SDName: Undercity
 SD%Complete: 95
 SDComment: Quest support: 6628, 9180(post-event).
 SDCategory: Undercity
 EndScriptData */

/* ContentData
 npc_lady_sylvanas_windrunner
 npc_highborne_lamenter
 npc_parqual_fintallas
 EndContentData */

#include "ScriptPCH.h"

/*######
 ## npc_lady_sylvanas_windrunner
 ######*/

#define SAY_LAMENT_END              -1000196
#define EMOTE_LAMENT_END            -1000197

#define SOUND_CREDIT                10896
#define ENTRY_HIGHBORNE_LAMENTER    21628
#define ENTRY_HIGHBORNE_BUNNY       21641

#define SPELL_HIGHBORNE_AURA        37090
#define SPELL_SYLVANAS_CAST         36568
#define SPELL_RIBBON_OF_SOULS       34432                   //the real one to use might be 37099
float HighborneLoc[4][3] = { { 1285.41f, 312.47f, 0.51f }, { 1286.96f, 310.40f,
        1.00f }, { 1289.66f, 309.66f, 1.52f }, { 1292.51f, 310.50f, 1.99f }, };

#define HIGHBORNE_LOC_Y             -61.00f
#define HIGHBORNE_LOC_Y_NEW         -55.50f

class npc_lady_sylvanas_windrunner: public CreatureScript {
public:
    npc_lady_sylvanas_windrunner() :
            CreatureScript("npc_lady_sylvanas_windrunner") {
    }

    bool ChooseReward(Player* /*pPlayer*/, Creature* pCreature,
            const Quest *_Quest, uint32 /*slot*/) {
        if (_Quest->GetQuestId() == 9180) {
            CAST_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, pCreature->AI())->LamentEvent =
                    true;
            CAST_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, pCreature->AI())->DoPlaySoundToSet(
                    pCreature, SOUND_CREDIT);
            pCreature->CastSpell(pCreature, SPELL_SYLVANAS_CAST, false);

            for (uint8 i = 0; i < 4; ++i)
                pCreature->SummonCreature(ENTRY_HIGHBORNE_LAMENTER,
                        HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y,
                        HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160000);
        }

        return true;
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_lady_sylvanas_windrunnerAI(pCreature);
    }

    struct npc_lady_sylvanas_windrunnerAI: public ScriptedAI {
        npc_lady_sylvanas_windrunnerAI(Creature *c) :
                ScriptedAI(c) {
        }

        uint32 LamentEvent_Timer;
        bool LamentEvent;
        uint64 targetGUID;

        void Reset() {
            LamentEvent_Timer = 5000;
            LamentEvent = false;
            targetGUID = 0;
        }

        void EnterCombat(Unit * /*who*/) {
        }

        void JustSummoned(Creature *summoned) {
            if (summoned->GetEntry() == ENTRY_HIGHBORNE_BUNNY) {
                if (Unit *pTarget = Unit::GetUnit(*summoned, targetGUID)) {
                    pTarget->SendMonsterMove(pTarget->GetPositionX(),
                            pTarget->GetPositionY(), me->GetPositionZ() + 15.0f,
                            0);
                    pTarget->GetMap()->CreatureRelocation(me,
                            pTarget->GetPositionX(), pTarget->GetPositionY(),
                            me->GetPositionZ() + 15.0f, 0.0f);
                    summoned->CastSpell(pTarget, SPELL_RIBBON_OF_SOULS, false);
                }

                summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
                targetGUID = summoned->GetGUID();
            }
        }

        void UpdateAI(const uint32 diff) {
            if (LamentEvent) {
                if (LamentEvent_Timer <= diff) {
                    DoSummon(ENTRY_HIGHBORNE_BUNNY, me, 10.0f, 3000,
                            TEMPSUMMON_TIMED_DESPAWN);

                    LamentEvent_Timer = 2000;
                    if (!me->HasAura(SPELL_SYLVANAS_CAST)) {
                        DoScriptText(SAY_LAMENT_END, me);
                        DoScriptText(EMOTE_LAMENT_END, me);
                        LamentEvent = false;
                    }
                } else
                    LamentEvent_Timer -= diff;
            }

            if (!UpdateVictim())
                return;

            DoMeleeAttackIfReady();
        }
    };
};

/*######
 ## npc_highborne_lamenter
 ######*/

class npc_highborne_lamenter: public CreatureScript {
public:
    npc_highborne_lamenter() :
            CreatureScript("npc_highborne_lamenter") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_highborne_lamenterAI(pCreature);
    }

    struct npc_highborne_lamenterAI: public ScriptedAI {
        npc_highborne_lamenterAI(Creature *c) :
                ScriptedAI(c) {
        }

        uint32 EventMove_Timer;
        uint32 EventCast_Timer;
        bool EventMove;
        bool EventCast;

        void Reset() {
            EventMove_Timer = 10000;
            EventCast_Timer = 17500;
            EventMove = true;
            EventCast = true;
        }

        void EnterCombat(Unit * /*who*/) {
        }

        void UpdateAI(const uint32 diff) {
            if (EventMove) {
                if (EventMove_Timer <= diff) {
                    me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
                    me->SendMonsterMoveWithSpeed(me->GetPositionX(),
                            me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, 5000);
                    me->GetMap()->CreatureRelocation(me, me->GetPositionX(),
                            me->GetPositionY(), HIGHBORNE_LOC_Y_NEW,
                            me->GetOrientation());
                    EventMove = false;
                } else
                    EventMove_Timer -= diff;
            }
            if (EventCast) {
                if (EventCast_Timer <= diff) {
                    DoCast(me, SPELL_HIGHBORNE_AURA);
                    EventCast = false;
                } else
                    EventCast_Timer -= diff;
            }
        }
    };
};

/*######
 ## npc_parqual_fintallas
 ######*/

#define SPELL_MARK_OF_SHAME 6767

#define GOSSIP_HPF1 "Gul'dan"
#define GOSSIP_HPF2 "Kel'Thuzad"
#define GOSSIP_HPF3 "Ner'zhul"

class npc_parqual_fintallas: public CreatureScript {
public:
    npc_parqual_fintallas() :
            CreatureScript("npc_parqual_fintallas") {
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
            uint32 /*uiSender*/, uint32 uiAction) {
        pPlayer->PlayerTalkClass->ClearMenus();
        if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) {
            pPlayer->CLOSE_GOSSIP_MENU();
            pCreature->CastSpell(pPlayer, SPELL_MARK_OF_SHAME, false);
        }
        if (uiAction == GOSSIP_ACTION_INFO_DEF + 2) {
            pPlayer->CLOSE_GOSSIP_MENU();
            pPlayer->AreaExploredOrEventHappens(6628);
        }
        return true;
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
        if (pCreature->isQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());

        if (pPlayer->GetQuestStatus(6628) == QUEST_STATUS_INCOMPLETE
                && !pPlayer->HasAura(SPELL_MARK_OF_SHAME)) {
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HPF3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
            pPlayer->SEND_GOSSIP_MENU(5822, pCreature->GetGUID());
        } else
            pPlayer->SEND_GOSSIP_MENU(5821, pCreature->GetGUID());

        return true;
    }
};

/*######
 ## AddSC
 ######*/

void AddSC_undercity() {
    new npc_lady_sylvanas_windrunner();
    new npc_highborne_lamenter();
    new npc_parqual_fintallas();
}
